@Bones I see exactly where you're coming from too Bones.
I agree with the premise, and it'll stick around forever I think.
Question: I ain't played for ages (decades) and never at a fast level but I can't remember if it's that easy to adjust the running/effort/committment to this new "players responsibility" doctrine.
I guess players have to remove tunnel vision but is it that easy?
Don't you lose a bit of the mongrel factor?
Agree that they have to and on the tele it looks reasonably doable (super slow mos don't help), but what price do we pay for players being cautious instead of rip shit and bust?
Just observing that in Quokka's case it highlights a different thought process of "get to the ball" vs "get to the ball, fuck is he going to jump? will I make it? get to the ball, can I smash him?"
Seems a lot to process at a hundred miles an hour - but yeah, I guess they have to